ExitURl Spielerei

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Stefan Heinrichsen 2020-12-21 21:37:08 +01:00
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# Contributing
If you want to contribute your tilesets to this page, please put them in a git repo and send us an email with a cloneable link to your repository to and we'll add them here.
# Contact
You can reach us at tiles@c3events.de, for questions, proposals, improvements or if you want to share your own tilesets.

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# Shared Tiles
With this repository we try to create a place to share tilesets for the rC3 world. We provide some "official" rC3 styled tiles for your map, as well as tilesets provided by the community.
## Usage
### functions tilesets
These tilesets have dedicated functions and should only be used for their indented function.
* mapUtilities: Tiles for functional layers (start/exit/silent/...), should not be visible within the game.
* assembly_names: generated names of all assemblies.
* dk_transports: Entry-/Exit-tiles, some animated.
* official_rockets: non-accessible rockets to dock exits.
* fairydust: accessible rockets to dock exits.
### deko tilesets
This tilesets don't have a dedicated function and should only be used as deco.
* dk_lines: Decoration, universal usable, also good to mark ways or areas.
* dk_overlays: colored overlays for walls/carpets/whatever. no special function.
* dk_space_station: Space-extras for decoration, no special function.
* dk_gargen: garden set, no special function.
* seidenstrasse: silkroad, no special function.
* minideko: decoration, ballpit, fairy lights, ... .
### mullana tilesets
see [Readme-Mullana-Tilesets.pdf](Readme-Mullana-Tilesets.pdf)
### community/cert
We provide well 250 sorted sprites from mate crates to a security kit for your very own assembly map ;)
Please take a look at its own README.md for more informations.
## Contributing
If you want to contribute your tilesets to this page, please put them in a git repo and send us an email with a cloneable link to your repository to and we'll add them here.
## Contact
You can reach us at [tiles@rc3.world](mailto:tiles@rc3.world), for questions, proposals, improvements or if you want to share your own tilesets.

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# How-to Contribute
* Take a look on https://howto.rc3.world/maps.html
* Read the README as well.
## Install pre-commit hook for image checks.
* pip3 install -r requirements.txt
* ln scripts/check_imgs.py .git/hooks/pre-commit
## What to contribute
### Sprites
* Only commit sprites you created yourself.
* Only single sprites, we will (re)generate the spritesheets for you.
* Make sure your sprite is dividable by 32px on both axis.
* We generate our spritesheets in alphabetical order, would be nice if your new sprites are already named to take their place at the end of the list.
## Get your stuff in this repository
* Create a pull request (preferred)
* Send a mail to deinkoks@cert.ccc.de if your not familiar with git

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# Fremde Grafiken
Zu folgenden Grafiken liegen uns leider keine Lizenzinformationen vor. Wir besitzen keine Rechte an ihnen und können entsprechend auch keine erteilen:
*
## Milkian
Diese Grafiken wurden von https://www.deviantart.com/milkian erstellt
* imgs/tilesheets/tilesets_deviant_milkian_1.png
* imgs/tilesheets/AceSet-Hospital.png
## dungeon Tileset
imgs/tilesheets/dungeon.png stammt von https://opengameart.org/content/dungeon-tileset-4 und ist public domain. Thanks to HorusKDI.
# Unsere Grafiken.
Alles andere Lizensieren wir als CERT (cert.ccc.de) unter der CC-BY-SA
## CC-BY-SA
Dieses Material steht unter der Creative-Commons-Lizenz Namensnennung - Weitergabe unter gleichen Bedingungen 4.0 International. Um eine Kopie dieser Lizenz zu sehen, besuchen Sie http://creativecommons.org/licenses/by-sa/4.0/.

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# From cert.ccc.de with love
This are our tiles/sprites for the rc3 workadventure.
* Composed tilesets are located in imgs/tilesheets
* Sets ending with _set are deprecated, please don't use them anymore.
## cert_safety
We provide a special cert_safety tileset for everyone to keep their virtual space as safe as possible.
## check_imgs.py
We strongly recommend using this script as pre-commit script.
It checks all image dimensions and compiles a tilesheet for every directory if wanted.

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